Feb04
Book Review: "Halting State" by Charles Stross posted by Rick Howard
Filed in: Halting State
I just finished reading Charles Stross' book entitled "Halting State." I heard about it on Roderick Jones' blog, MetaSecurity,
and put it on my list. I am certainly glad that I did. Those of you who
have been around for a while know that I am very interested in how
virtual worlds might be used in intelligence collection and police work
in the future. This book is right down my alley. It has orcs robbing
banks in a World of Warcraft type game and hauling real money out to
the physical world. It has shadowy spy agencies running live action
role playing games (LARPs) and using the players to collect real
intelligence to get points in the game. The players themselves think it
is all make-believe, but in reality, the situation is all dangerously
authentic. The author writes in a staccato style, peppering the page
with clauses and phrases of rich insights into what the world might be
in the near future. Stross throws hundreds of ideas at you throughout
the story: eyeglasses that everybody wears because they are the
man-to-machine interface to the metaverse, cops on a crime scene
recording everything they are doing as evidence with both video and
audio (through their glasses), the deployment of certain high-pitched
sounds that cause extreme vertigo and nausea into houses and businesses
as defensive measures against criminals, and terrorists running
training camps in "Second Life" like environments. I am starting to see a pattern in near future sci-fi literature where the bad guys figure out how
to lasso the gaming communities to execute
game missions to further some nefarious purpose. The other two books I
am familiar with are "Daemon" and its sequel "Freedom,"
both by Daniel Suarez. "Daemon" is the first in a reported trilogy
where an evil genius creates a World of Warcraft type game and recruits
players for his nefarious missions out of the game. He crafts quests in
the game designed to identify certain player-character traits. As these
players are successful and move up in the game and others fall to the
wayside, the evil genius continues to send the successful gamers highly
specialized quests. At some point, he starts sending key players out of
the game and into the real world to perform missions for in-game
rewards. Hollywood is making a movie out of "Daemon," and "Freedom"
just hit the bookstore shelves this month.
At iDefense, we have identified virtual worlds as one of our cyber security disruptors, that is, technologies or ideas that are not mature at present but in a few short years will fundamentally change how we all protect the enterprise. There are key factors supporting this idea. The establishment of virtual currencies, the exponential growth in the number of players, and the slow convergence of the thousands of gaming environments into one metaverse as outlined by Neil Stephenson in his book "Snow Crash," just to name three.

If you are a newbie to this, my advice is to read "Snow Crash"
first, then "Daemon," "Halting State" and "Freedom" in that order. I
recommend all of them. Besides, you should have read "Snow Crash" by
now. It is required reading for anybody in the cyber security field.